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THE LIVING COLLECTION

Make something. Play somewhere.

Three featured games, six studios, and room to explore.

STUDIO

Code Studio

Edit real JavaScript and TypeScript; run, test and inspect the same source.

Visit the studio
Scope and controls

Run the first investigation, repair the missing final bin, and rerun its tests.

Runs JavaScript and TypeScript. Java and Python files can be edited but not executed. Export important work.

STUDIO

Inventor Studio

Build, try and share small browser apps without leaving your editable project behind.

Visit the studio
Scope and controls

Build a picture-and-sound app; save the editable package and inspect the public delivery.

Separate editable project. Class coursework is not bundled here; no automatic conversion to Code Studio or Gala worlds.

STUDIO

World Studio

Arrange a scene, shape a character and play the world you are editing.

Visit the studio
Scope and controls

Place an object, enter the playable scene, then save and reopen it.

Browser-local versioned Gala drafts and portable project downloads. Static solids and bounded vertical floating platforms; not rigid-body physics. Game Studio tests use the same World runtime in read-only play mode.

STUDIO

Wordloom

Explore meanings, word choices and a personal practice notebook.

Visit the studio
Scope and controls

Search a word, compare a choice, write a sentence, then export the notebook.

400 seed senses, not a full dictionary corpus. Persistence depends on browser support; keep notebook exports.

STUDIO

Money / Decision Workshop

Explore two cash-flow futures using fictional, inspectable practice data.

Visit the studio
Scope and controls

Move the practice event date and inspect why the low point changes.

Bundled browser practice edition. Not the native SQLite ledger; no banking connection, money movement or financial advice.

STUDIO

Elsewhere

Change a design assumption rather than giving the same solution another skin.

Visit the studio
Scope and controls

Keep a requirement fixed; explore a structurally different material or interaction.

One preserved 0.1 branch selected for this trial, not a resolution of competing heads. No automatic writes to other studios.

STUDIO

Small Light / Night Drive

An original procedural music experiment with a preserved reference and a new arrangement.

Visit the studio
Scope and controls

Choose Generate & Play. Compare the arrangement and voice separately; generation is local.

Audio starts only after your action. Synthesis may take noticeable time. Not Media Studio integration or a trained music model.

FEATURED GAME

ASHFALL PROTOCOL

Play the existing manga-style combat and movement slice.

Visit the Playhouse
Scope and controls

Try movement, a turn, a landing and one duel. Judge the feel rather than the test count.

Standalone desktop-keyboard game with brief contrast flashes; F reduces flashes. Not a shared Gala character or physics engine. Physical-device performance remains open.

FEATURED GAME

TIDEBREAK / Foundry

A coastal skimmer adventure with a clear tactical view and adjustable camera angles.

Visit the Playhouse
Scope and controls

Start the run, steer, accelerate and inspect camera options.

This is the retained 2.3.3 candidate, not a declaration that it supersedes 2.3.0 or B-2.3.1. Keyboard/controller experience; compare on your machine.

FEATURED GAME

Undertide Post

A postal skiff, changing tides, deliveries and optional discoveries.

Visit the Playhouse
Scope and controls

Sail, slow down, approach a delivery and find the way home.

Original episode retained. Playability and stored progress require target-device acceptance.

FURTHER STUDY

The Scroll of Shattered Dynasties

A mobile procedural action and brush-law experiment.

Visit the Playhouse
Scope and controls

Try movement and one brush action before exploring the encounter.

Retained prototype; touch hardware, sustained performance and accessibility remain unqualified.

FURTHER STUDY

Way of the Panel

A rooftop rehearsal: a polite bow, an overcommitted rival, and a playable ink-drawn duel.

Visit the Playhouse
Scope and controls

Start the duel and compare acting, turns and contact.

Retained character pass, not a new game or shared Gala character controller.

STUDIO

The Road Below the Storm

An overlooked porter. A road beneath a failing mountain. A complete story to read and keep.

Visit the studio
Scope and controls

Open a chapter, adjust the type, and return to your bookmark.

Complete 18-chapter novella. Browser-local bookmark; optional device speech, not a recorded audiobook.